

These types of questions have been posted and answered by the community countless times.

When discussing spoilers in a thread by another user who hasn't given his post a spoiler tag, tag any spoilers like this: No episodic content such as 'let's plays' or play-throughs.ĭo not put spoilers in the title of your post, and if you do discuss spoilers give your submission the appropriate tag.
#UNCHARTED 2 OST SERIES#
As a beta experience, it's fine to have the voting system in place - but I'd love to be able to mix it up on my own accord later on.This subreddit is for discussing and sharing anything relating to Naughty Dog's Uncharted series of video games on Playstation consoles and/or the bonus adventures in other mediums. The only thing I'm hoping for in the final game is that they allow for you to actually choose which specific Death Match modes you can play in. I'm hoping there's going to be a lot more of these types of mission in the final game. Co-op Objective is a whole lot of fun, too, and is my favorite of the bunch. It's such a great feeling getting the drop on your enemy from behind, and doing one a quick take-down.Ĭo-op Arena is not unlike Gears 2's Horde Mode - and even on Easy, it's a difficult endeavor. But then it adds its own spin, like being able to scramble and shimmy up buildings and ledges, and do button-context close quarters take-downs. The movement mechanics feel like a solid fusion of Metal Gear Online and Gears of War. Fix up the screen-tearing issues, which, from what people are saying about the recently multiplayer beta, Naughty Dog has thankfully done.Īnyone else participating in the second beta wave? It's been a blast so far. Make the grenades more effective to use, and further refine how Nate sticks to walls when taking cover. Some niggling gameplay and aesthetic fixes are in order. Besides which, I just want to hear more works from the guy anyone know if he's done anything else? The soundtrack to the first is a perfect mood-setting blend of the exotic and the exciting. The few featured were quite cool, but like Gears 2, it'd be great to have more of them to punctuate the action.īring Greg Edmonson back for composing duties.

They're great to look at, but don't come often enough - and when they do, it can be difficult to pull 'em off right. Also, more opportunities to use QTE combos for close quarters combat.

Should they decide to keep the high encounter rate of battles the same (and for some reason, I think they inevitably will) this could go a long way toward alleviating the aforementioned problems. Better variety in the weapons could also give you a better fighting chance against swarming enemies. I found myself having to rely on this tactic more and more as the game went on, rather than being able to utilize the immediate environments for effective cover.Īs Wanderer stated, more enemy types would be great. Not only that, but they swarm you in such a way that survival, at least from the way I've been playing, means having to trek back to the farthest part of the beginning of an area to 'funnel' them toward you in a safe manner. I know it's the game's natural way of padding game time, but it didn't take me long to get battle fatigue after the third or fourth encounter in a row. Tone down the waves of enemies that are constantly bombarding you. Here are some things I'd love to see improved upon for the sequel: But other than that, it's a great quest while it lasts. Some of the vehicle sections I could've done without, like the jet ski sections. (Though not quite as varied in enemy and weaponry selection.) The graphics are a real stunner, even rivaling the best of today's console gaming, and both music and voice acting are terrifc. My capsule review: a solid, satisfying action-adventure game, part Tomb Raider (without the frustrating camera and awful checkpoint system) and part Gears of War. Finally put the lid on the first Uncharted on Normal mode.
